First-Party Plugins
Candidate capability families for a separately classified first-party plugin set.
This page is a candidate overview for publication pending. First-party plugins are a separate classification, not a claim that a bundle, deployment, public plugin directory, or detailed tutorial pages have been published.
Candidate capability families
The candidate first-party set may include plugin families for:
- bulk parameter operations;
- mesh mirroring;
- clipping masks;
- palettes, scenes, and texture atlases;
- physics;
- backups;
- performance; and
- themes.
These are capability families, not release promises. Their precise set, availability, behavior, and compatibility remain pending and can differ by Preview build. Detailed tutorial pages will follow separately; do not infer that a plugin directory already contains these plugins.
How to use this overview
- Review Installer Modes for candidate selection semantics.
- Use Plugin Management for the local-plugin lifecycle available with your build.
- Read Update Policy before changing a selection.
- Use Downgrade and Recovery if a change does not behave as expected.
[SCREENSHOT PLACEHOLDER — candidate first-party plugin selection or list; capture manually from an available candidate build.]